I Have No Clue What Until Dawn Even Is

I walked into Until Dawn (2025) thinking, “Okay, cool, maybe we’ll get something spooky, stylish, and a little self-aware.” I walked out like, “Wait... what the hell was that?”

I mean, seriously—was it a slasher? A ghost movie? A cursed-cabin-in-the-woods story? A found footage doc? Or just Sony trying to prove they can throw every horror trope into a blender and somehow call it cinema? Because honestly, it felt like all of the above, and none of them worked.

Let’s start with the obvious: this is a game adaptation. And adapting games is hard, sure. But Sony keeps learning the same lesson the hard way—video game stories don’t automatically make great movies. What made the Until Dawn game so fun wasn’t just the plot. It was you. The player. Screwing up quick-time events. Picking which character lives or dies. Feeling guilty when you accidentally sent Emily off a cliff because you panicked. That’s the juice. That’s what made the game worth remembering.

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The movie? Not so much.

They had a chance to do something smart. And you can see little hints of it in the beginning. There’s this meta-commentary vibe, like they kinda know they’re in a horror movie. They even play with POVs and jump scares in a way that almost feels interactive. But then it just... gives up. And instead of committing to any one idea, the film becomes a horror buffet. A bad one.

One minute we’re in a teen slasher. Okay, cool. Next minute? Suddenly there’s demonic possession. Then it’s like, “Surprise! Found footage now!” And before you can say, “Wait, is that a Wendigo?” the movie dives headfirst into full-on David Lynch dream-sequence chaos. I swear I heard a backwards whisper at some point. For real.

Don’t get me wrong—chaos can be fun. But this wasn’t that kind of chaos. This was “we have no clue what movie we’re making” chaos. Like someone dumped every horror subgenre into a Google Doc and just started highlighting random ideas with no plan. And when it all starts crashing down in the final act? It’s like watching someone fail a quick-time event in real life. Painful, messy, and a little bit funny… but not in a good way.

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There are a few bright spots. The cinematography isn’t bad. Some of the kills are creative, if not outright ridiculous (one character dies by snowmobile... don’t ask). The cast is trying. They really are. But they’ve got nothing to work with. The script swings wildly between "edgy teen banter" and "wait, is that a monologue about fate?" And not in a cool Cabin in the Woods way—more like a bunch of first drafts stitched together with fake blood and duct tape.

So here we are. Another game-to-movie adaptation with a cool premise, totally botched. I don’t hate it. I just feel kinda sad. Because Until Dawn deserved better. It deserved a director who understood why the game mattered. It deserved a tone. A style. A vision. Not this weird identity crisis pretending to be a horror movie.

Final verdict? If you’ve never played the game, you’ll probably be confused and annoyed. If you have played the game, you’ll probably be angry and nostalgic. Either way, you’re walking out saying the same thing:

No clue what Until Dawn even is.

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